Now, let's craft a new AOE spell, and go with destruction augments on it. Generally we want higher mastery numbers because those mean more gas. If your targeted spell does 120% mastery, that means every time you hit the target with that spell, another 120% mastery will be added to the target. ![]() Sure, you can burn something with a match, but if you douse it in gas first, that match is going to get amplified A LOT. Mastery based augments can do all sorts of things, but their main function is to apply mastery to enemies. So, let's upgrade your spells to do just that.įirst, create a new targeted spell and choose mastery augments. To take those mobs down, you need to do more damage in less time. Here's where the fun and real challenge with Lichdom starts. Instead, back up, and pop open your custom inventory. Once you start feeling like the mobs are pushing back a littler harder, /don't/ start spamming fireballs or turn to the evil Smart Inventory (it will get you killed). You should easily be able to get through the city this way. Use these to get through the first few enemies until you've got some spell components. You can use targeted to toss a damage fireball, AOE to drop fire from the sky, or the nova to blast fire from your shield. So, let's take it step by step as if you just dropped into the game. If you don't get that figured out, you absolutely cannot succeed. If you can get that figured out, you're going to be about 80% ahead of where most people start. The damage system is built on your understanding how destruction, control, and mastery interact. ![]() Regardless, doing fully charged damage is key to your success because that's what brings in the critical multiplyer that amps your damage. If a fully charged spell also happens crit, you get what's called an apocolypical. If, however, you don't feel like gambling, just fully charge your spell and it will always do as much damage as if it had critted. Critical Hits: All spells have a certain percentage chance to hit as criticals, which will multiply standard damage by the critical multiplyer.Think of it as gasoline - it makes explosions bigger. Mastery: The spelltype that's key to bigger damage - a debuff that mastery spells apply to a target and destruction spells then convert into damage.(Note, some sigils use control to do damage over time instead of immobilization.) can be used to "store" extra damage applied when a destruction spells hits. Control: The spelltype used to immobilize the mob so you can dump on gasoline and then light the match.Think of it as a match - you use it to start big explosions. Destruction: The spelltype that initiates most of the damage you'll inflict.Critical Multiplier: A percentage the spell damage will be multipled by on a critical hit or fully charged hit.Damage: The number of hit points a spell will do.Spell Types: The 3 types of magic your spells can use (destruction, control, or mastery).Spell Patterns: The 3 ways you can deploy your spells (targeted (think projectile), AOE, or nova (localized explosion using your shield).Sigils: The "elements" (fire, ice, kinesis, etc) on which you base each spell.I'm going to write this as a spellcrafting narrative, which would have helped me tons starting out. I can't tell you everything about the game, but I can give you enough to get you on your way without feeling overwhelmed, which is what stops so many gamers in their tracks when it comes to Lichdom. So, Beginner Dragon, here's a crash course based on my limited knowledge. ![]() So I put this together for people who learn better from narrative than abstraction. There are some awesome threads out there about how the mechanics of the game work ( Atavist, CallMeFray, and warrax40) but I still found that I had a hard time wrapping my pea-brain around them. I'm somebody who's still learning, but I do know the stuff that was hard for me to figure out, and that's the same stuff that could really keep a beginner from enjoying the game.
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