What sucks is that you have to pay like 320 caps just to revive a level 12 dweller. If you can't equip them as soon as they become adult, they're useless The frequency of the attacks, the numbers of attackers and the strength of the attackers is all related to your vault population. " Too big too fast" is an unforgiving rule of this game. I just lost like half my vault and i'm totally♥♥♥♥♥♥♥♥ How hard can it be to just crush a tiny radroach!? Send dwellers in the wasteland, accumulate trash, create new weapons, repeat. They're lock in their respective rooms but they defend themselves if there is an attack.Īnd you only get a new gun once a week maybe unless you're paying with real money. It has a stupid autosave function that you can't turn offĪnd everytime a radroach infestation happens, the stupid dwellers just stand there and do nothing until they die I usually like to take dwellers with good charisma and put them into the training rooms and train them up in a SPECIAL stat that you know you are going to require when you expand.This game is even harder than the main titles It’s a good idea to get your dwellers into these rooms as often as possible, but make sure not to take away from any resource room that is currently at its limit. By upgrading the room you will reduce the time it takes for the dweller to get an increase to the SPECIAL stat. Room Nameīy placing a dweller inside of one of the above rooms, you will increase the SPECIAL stats of this vault dweller. The first room will unlock when your vault hits 24 dwellers. There is a training room that will improve each of the SPECIAL stats. So don’t expect to max out all your dweller’s stats in a few hours. If you have all of your vault dwellers inside of training rooms there won’t be enough resources produced to fulfill the requirement and this will not be good for your vault. As your vault grows you are going to need more resources. This sounds like a very simple task, but it isn’t as simple as you think. For example, the weight room increases your strength as the dwellers will go here and work out. By placing a dweller inside a training room they will work toward improving the special stat that the room improves. Training rooms are used to permanently increase vault dweller stats. If you have gear inside your collection that is not equipped then make sure you use it quickly as it will give your dweller a nice bonus to a stat and increase the time it takes to harvest resources from a room.Ĭlothing will be your only method of raising your SPECIAL stats early in the game you do not get access to the required training rooms until later in the game. You will occasionally find a jacket or something that might give the wearer a bonus of +2 Strength when wearing this jacket. You can get these outfits from lunchboxes and from exploring the wasteland. The first way is to equip clothing with SPECIAL attributes. How do you increase vault dwellers’ special stats? Well there are 2 ways to do this. So this is likely why you are reading this. In the early days of your vault, there isn’t much you can do to control these SPECIAL stats, so just hover the dweller over all of the rooms and pick the room that gives the best bonus. It is much easier doing this rather than going into each dweller and checking what their SPECIAL stats are. If you drag a dweller over a room you will be able to see what kind of bonus to the required stat that you will get if you placed the dweller inside this room. After playing for a while you will figure out what the stat requirements for each room are. This means if you place dwellers with a high strength stat inside this room they will produce power much faster than if they had a low stat. The value on the left shows what skill that this room requires. When you highlight a room in your vault, you will see some stats at the bottom of the screen. If you put 2 dwellers with low Intelligence inside a Medbay it could take over 20 minutes before a stimpack is produced, on the other hand, 2 dwellers with higher intelligence could produce one in 4 or 5 minutes. Each room that you can build has a specific SPECIAL skill that it required dwellers to have in order to run effectively. For example, a dweller with high Charisma will make babies faster when placed inside Living Quarters. SPECIAL stats are used to determine what job your dweller will work best at. Early on in the game most of your vault dwellers will usually have 2 or 3 of a single skill and won’t be particularly strong in anything. Fallout Shelter SPECIAL Stats are applied to each individual vault dweller. S.P.E.C.I.A.L (Strength, Perception, Charisma, Intelligence, Agility, and Luck) stats are a reoccurring system throughout the Fallout series.
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